Curious about the state of OpenGL development in Golang, I decided to experiment by cloning a somewhat simple game. My inspiration is the game splix.io, which itself is based on the classic arcade game Qix.
Here's a video of the gameplay:
Build target limitations aside, I found that working with raw OpenGL in Go to be possible, at least. Increasing the graphical complexity might get out of hand quickly without some kind of framework or engine. I can see a need for something like a Go equivalent of THREE.js, if only for the scene graph and material/geometry/mesh abstractions. Maybe I'll find a rainy day to make a start in that direction.